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Introduction to Robotics and Programming The ROBO LT Beginner Lab is the perfect way to introduce grade school students (age 8 and above) to the exciting world of robotics and programming. Set contains 180 components -- including sensors (phototransistor, push-button switch), and actuators (XS motor, indicator lights) --for building 8 easy to understand models, such as a lighthouse with a blinking light, a merry-go-round, and an automatic sliding door. Also included is the all-new ROBO LT Controller which has 3 inputs for sensors, two outputs for motors or indicator lights, and a USB interface. In addition, you get the new ROBO Pro Light software, which allows students to quickly and easily begin programming their robotic creations. Perfect for the engineers of tomorrow. REQUIRES Accu Set(#57487) or Energy Set (#91087) - both sold separately.
- Additional Information for Educators and Administrators
- This set can be used in the classes addressing the following topics: Intro to Computer Programming, Intro to Electrical Engineering, Intro to Robotics and Programming.
- Specific concepts addressed with this set: Introduction to constructing and programming robotic models.
- Learning about the components and software to be used:
- Brief overview of the electro-technical components used for these robotic models, including actuators, sensors, motor and gearbox, push button switches. How a push button switch works—‘closed’ and ‘break contact’ connections. The basics of using ROBO Pro Light software.
- Models:
- Build a model of a working Merry-Go-Round, and create a program in ROBO Pro Light to control the models function. Learn about the various elements that make up your program. After testing and running the original program, perform some modifications to your program to vary the models functions.
- Build a working model of a traffic signal (Pedestrian Light) and program it to have different phases of red and green lights when a button is pushed.
- Build a model of a lighthouse with blinking light, Program a ‘beacon’ according to the isophase principle, with equal phases of light and dark. Then program your model according to the flash principle, with briefer, unequal periods of light and dark. Finally, program the model according to the blink principle, with both lights illuminated for a different period of time independent of each other.
- Build a model of a refrigerator to learn how the principle behind its lighting system works. Program this models light to go on when the door is open, and then modify the program so that a red indicator light will blink if the door is open for a certain length of time.
- Build a model of a washing machine to learn about how its various cycles work. Program the model to have a wash cycle, a safety switch for the door of the machine, a spin cycle, a drying cycle, and finally an indicator showing what cycle the machine is in as well as when all cycles are completed.
- Build a sliding door model. Design various programs, so that the door either closes automatically when the program starts, that a door opens when a light beam is interrupted and stays open for a fixed period of time before closing, or finally that the door opens automatically when something interrupts the light barrier, and will not close until the barrier has been clear for five seconds.
- Build a model of staircase lighting. Program it to be turned on by one of two push button switches being pressed, and to remain on for a fixed period before going out again. Vary the program to also be activated by a light barrier (motion detector), and finally program it so that the lighting will go on if one of the two switches is pushed, and to not go out again until either of the switches is pressed once more.
- Finally, build a model of a windshield wiper. Using the two push button switches and the light barrier, program the model with various intervals of operation for the wipers as well as speeds.
- Troubleshooting: Overview of some of the most common errors which might occur, and how to address them.
We want every customer to be satisfied with their purchase. Unless otherwise noted, returns may be made within 30 days of delivery if the product is unopened and all security seals are intact. All returns require Return Authorization. Contact Customer Service by email. Receive authorization before returning your product(s).
A 15% restocking charge will be applied to the return if a replacement order of equal or greater value is not placed at the time of the return. Defective merchandise must be returned to the manufacturer for repair or replacement. No refunds will be given on opened products. No refunds will be given on downloads. No refunds will be given on any school/non-profit licensing and media products. No refunds will be given on opened Adobe Student Teacher products. Refunds will be issued only if the above terms are met. Original shipping fees will not be refunded. We reserve the right to reject any return that does not comply with the above terms.
Warranty Policy Warranties are the responsibility of the manufacturer. Please visit the manufacturer's website for additional information on their particular warranty policies.
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Features
- Constructing and Programming Real-World Robotic Models
- Set Contains 200 components for constructing the following 8 models:
- Merry-Go-Round
- Pedestrian Light
- Lighthouse with Blinking Light
- Refrigerator
- Washing Machine
- Sliding Door
- Staircase Lighting
- Windshield Wiper
- Includes a 42 page full color construction guide with detailed instructions for building the above models. Also included is a multi-language, black and white teaching guide/activity booklet with instructions on how to program the models using the new ROBO Pro Light software, as well as various suggested tasks for students to interact with their creations and learn hands-on about the principles behind them.
- REQUIRES Accu Set(#57487) or Energy Set (#91087) - both sold separately.
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